Faculty of Arts,
Chulalongkorn University
The Most Dangerous Game
(1924)
Richard
Connell
(October 17, 1893 – November 22, 1949)
Notes
First
published in Collier's
weekly magazine on January 19, 1924 and later collected in the short story
collection Variety in 1925.
game:
- game (Merriam-Webster)
1 a (1): activity engaged in for diversion or amusement:
play (2): the equipment for a game b: often
derisive or mocking jesting: fun, sport <make game of a
nervous player>
2 a: a procedure or strategy for gaining an end: tactic b:
an illegal or shady scheme or maneuver: racket
3 a (1): a physical or mental competition conducted according to
rules with the participants in direct opposition to each other (2):
a division of a larger contest (3): the number of points
necessary to win (4): points scored in certain card games
(as in all fours) by a player whose cards count up the highest (5):
the manner of playing in a contest (6): the set of rules
governing a game (7): a particular aspect or phase of play
in a game or sport <a football team's kicking game>
b plural: organized athletics c (1):
a field of gainful activity: line <the newspaper game>
(2): any activity undertaken or regarded as a contest involving
rivalry, strategy, or struggle <the dating game> <the game
of politics>; also: the course or period of such an activity
<got into aviation early in the game> (3):
area of expertise: specialty 3 <comedy is not my game>
4 a (1): animals under pursuit or taken in hunting; especially:
wild animals hunted for sport or food (2): the flesh of
game animals b archaic: pluck c:
a target or object especially of ridicule or attack —often used in the
phrase fair game
in medias res
- in medias res (Glossary
of Literary and Rhetorical Terms)
In medias res is Latin for "into the middle of things." It
usually describes a narrative that begins, not at the beginning of a
story, but somewhere in the middle—usually at some crucial point in the
action. The term comes from the ancient Roman poet Horace, who advised
the aspiring epic poet to go straight to the heart of the story instead
of beginning at the beginning.
- in medias res (Terms
Used by Narratology and Film Theory)
Technical term for the epic convention of beginning "in the middle of
things," rather than at the very start of the story. In the Odyssey,
for example, we first learn about Odysseus' journey when he is held
captive on Calypso's island, even though, as we find out in Books IX
through XII, the greater part of Odysseus' journey actually precedes
that moment in the narrative. Of course, films and written tales often
begin in the thick of things and fill in the background later; in other
words, narrative regularly reworks discursively the simple chronology of
its story.
- in medias res (Oxford
Dictionaries)
1 Into the middle of a narrative; without preamble:
having begun his story in medias res
The film is great at conveying an aura of homoerotic decadence, but
it loses quite a bit by beginning the story in medias res.
We enter the story in medias res, joining on-set a company that has
been laboring on that film for a year.
1.1 Into the midst of things.
old charts:
nautical charts or sea maps made or used by sailors or sea navigators who
had traveled before them
- chart (Merriam-Webster)
1: map: as a: an outline map exhibiting something
(as climatic or magnetic variations) in its geographical aspects b:
a map for the use of navigators
2 a: a sheet giving information in tabular form b:
graph c: diagram d: a sheet of paper ruled
and graduated for use in a recording instrument e: a
record of medical information about a patient f: a listing
by rank (as of sales) —usually used in plural <number one on the charts
—Timothy Cahill>
3: a musical arrangement; also: a part in such an arrangement
Cannibals:
- cannibal (Merriam-Webster):
one that eats the flesh of its own kind
- cannibal (Online
Etymology Dictionary)
"human that eats human flesh," 1550s, from Spanish canibal, caribal
"a savage, cannibal," from Caniba, Christopher Columbus'
rendition of the Caribs' name for themselves (see Caribbean). The
natives were believed to be anthropophagites. Columbus, seeking evidence
that he was in Asia, thought the name meant the natives were subjects of
the Great Khan. Shakespeare's Caliban (in "The Tempest") is from a
version of this word, with -n- and -l- interchanged, found in Hakluyt's
"Voyages" (1599). The Spanish word had reached French by 1515. Used of
animals from 1796. An Old English word for "cannibal" was selfæta.
capital:
note possible meanings for General Zaroff's pronouncement: "We will have
some capital hunting, you and I"
- capital (adj.) (Merriam-Webster)
1 of a letter: of or conforming to the series
A, B, C, etc. rather than a, b, c, etc.
2 a: punishable by death <a capital crime> b:
involving execution <capital punishment> c:
most serious <a capital error>
3 a: chief in importance or influence <capital ships>
<the capital importance of criticism in the work of creation
itself — T. S. Eliot> b: being the seat of government
4: of or relating to capital (see 3capital); especially: relating
to or being assets that add to the long-term net worth of a corporation
<capital improvements>
5: excellent <a capital book>
- capital (adj.) (Online
Etymology Dictionary)
early 13c., from L. capitalis "of the head," hence "capital,
chief, first," from caput (gen. capitis) "head." A
capital crime (1520s) is one that affects the life or "head;" capital
had a sense of "deadly, mortal" from late 14c. in English, a sense also
found in Latin. The connection between "head" and "life, mortality" also
existed in O.E.: e.g. heafodgilt "deadly sin, capital
offense," heafdes þolian "to forfeit life." Capital
punishment was in Blackstone (1765). Capital gain is
recorded from 1921. Capital goods is recorded from 1899. Of
ships, "first-rate, of the line," attested from 1650s.
22
nerve:
- nerve (Merriam-Webster)
3 a: power of endurance or control: fortitude, strength b:
assurance, boldness; also: presumptuous audacity: gall
- nerve (American
Heritage)
4. a. Courage and control under pressure: lost his nerve at
the last minute. b. Fortitude; stamina. c.
Forceful quality; boldness. d. Brazen boldness;
effrontery: had the nerve to deny it.
knouter:
- knout (Oxford
Dictionaries)
noun
(In imperial Russia) a whip used to inflict punishment, often causing
death.
verb [WITH OBJECT]
Flog (someone) with a knout.
- knout (Merriam-Webster)
Civilized v. Savage
Instruction: Trace textual
indications of civilization versus saveragery in Connell's "The Most
Dangerous Game." Which words, characters, actions, objects suggest
civilization or culture? Which suggest primitiveness or savagery? Why?
Civilized, Cultured
- old
charts indicate civilization because they are
associated with ideas or behavior considered to be
civilized like
- record-keeping
- writing
- history
- maritime
navigation
- yacht
- engineering
- complex
vehicle; transportation
- luxury;
not merely necessary or utilitarian
- jaguar
guns
- machinery;
mechanics
- specific
firearm indicates innovation or development
- Purdey's
- established
and thriving business
- specialist
in guns and rifles
- coordinated
postal service
- hunting
- recreation;
not basic subsistence
- travel
to exotic and foreign places
- privileged
lifestyle
- requires
money/wealth
- suggests
expertise, experience
- best
sport in the world
- organized
activity
- rules;
structure
- order
- ranking:
top
- sophisticated;
not rudimentary
- analytical
mind
- visitors
|
|
Savage,
Primitive
- curious dread; superstition
- unscientific
- primitive
- gut feeling
- instinct
- irrational
- tropical, Caribbean
- undeveloped
- untechnological
- natural
- moose
- animal
- wild
- savage
- lives in the forest
- jaguar
- animal; wild; savage; lives in
the Amazon jungle
- has "no understanding," no
intelligence, no high-level cognitive awareness
- understands fear: primitive
instinct, one of the oldest and most basic in living
creatures
- understands pain and death:
primitive instincts
- can't tell in the dark
- no/limited knowledge; no facts
- only "hope"
- Cape buffalo
- shoot down men
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Study Questions
- Which meaning(s) of game in
the Merriam-Webster definitions above do you see Connell
using in this short story?
- Consider the meaning of these
phrases when they first appear and in hindsight after the
story has been told.
- "The best sport in the world"
- "You're a big-game hunter, not
a philosopher"
- "Good night, then, Rainsford.
See you at breakfast."
- He did not recognize the
animal that made the sound
- his enemy, the sea
- "We will have some capital
hunting, you and I"
- Descriptions that suggest
civilization and savagery abound in the story. What
characters, actions, objects or qualities are associated
with each? What do you notice about the way Connell uses
civilized and savage depictions in the story?
|
Review Sheet
Characters
Whitney – "a big-game hunter"
Sanger Rainsford – can "pick off a moose moving in the brown
fall bush at four hundred yards"; "celebrated hunter" and author;
General Zaroff – "erect, slender man in evening clothes";
"cultivated voice marked by a slight accent"; "singularly handsome [...]
there was an original, almost bizarre quality about the general's face.
He was a tall man past middle age, for his hair was a vivid white; but
his thick eyebrows and pointed military mustache were as black as the
night"; "'He [Ivan] is a Cossack,' said the general, and his smile
showed red lips and pointed teeth. 'So am I.'"
Ivan – a Cossack who works for Zaroff; "a gigantic
creature, solidly made and black-bearded to the waist"; "two small
eyes"; "'Ivan is an incredibly strong fellow [...] but he has the
misfortune to be deaf and dumb. A simple fellow, but, I'm afraid, like
all his race, a bit of a savage'"
Captain Nielsen – "tough-minded old Swede who'd
go up to the devil himself and ask him for a light"
Setting
Time
night –
"the dank tropical night"
Places
the Caribbean –
Caribbean Sea – "the sea was as flat as a plate-glass
window"; "the blood-warm waters of the Caribbean Sea closed over his
head"
yacht –
Ship-Trap Island
– "'a large
island'"; "'The old charts call it 'Ship-Trap Island'" [...] Sailors
have a curious dread of the place"
General
Zaroff's château –
"enormous building—a lofty structure with pointed towers plunging
upward [...] a palatial château; it was set on a high bluff"
dining room –
"suggested a baronial hall of feudal times with its oaken panels, its high
ceiling, its vast refectory table where twoscore men could sit down to
eat. About the hall were the mounted heads of many animals—lions, tigers,
elephants, moose, bears; larger or more perfect specimens Rainsford had
never seen"
Vocabulary
irony
contrast
setting
diction;
denotation, connotation
imagery
metaphor
Character,
Characterization
major characters
minor characters
stock or type characters
stereotypes
double
confidant(e)
villain
hero
anti-hero
foil
self-revelation
personality
direct presentation of character
indirect presentation of character
show v. tell
consistency in character behavior
motivation
plausibility of character: is the character credible? convincing?
flat character
round character, multidimensional character
static character, unchanged
developing character, dynamic character, active character
direct methods of revealing character:
- characterization through the use of names
- characterization through physical appearance
- characterization through editorial comments by the author, interrupts
narrative to provide information
- characterization through dialog: what is said, who says it, under what
circumstances, who is listening, how the conversation flows, how the
speaker speaks (ex. tone, stress, dialect, diction/word choice)
- characterization through action
indirect characterization
Plot
Freytag's Pyramid
beginning, middle, end
scene
chance, coincidence
plot, main plot, minor plot,
subplot, underplot, double plot,
story
conflict, internal conflict, external conflict, clash of actions, clash of
ideas, clash of desires, clash of wills, major, minor, emotional, physical
- man v. self
- man v. man
- man v. society
- man v. nature
- man v. the supernatural
- man v. machine/technology
cf. also conflict in fairy
tales:
- good v. evil
- rich v. poor
- young v. old
- beauty v. ugliness
- weak v. strong
- innocent v. wise
protagonist
antagonist (antagonistic)
suspense (suspenseful)
mystery (mysterious, mysteriously, mysteriousness)
dilemma
surprise (surprising, surprised)
plot twist
ending
- happy ending
- unhappy ending
- indeterminate ending (ambiguous)
- surprise ending (unexpected)
artistic unity (unified)
time sequence
exposition
in
medias res
complication (complicate)
rising action
falling action
crisis
climax
anti-climax (anti-climactic)
conclusion (conclude, conclusive)
resolution (resolve, resolving)
denouement
flashback, retrospect
back-story
foreshadowing
causality
plot structure
initiating incident
epiphany
reversal
catastrophe
deus
ex machina
disclosure, discovery
movement, shape of movement
trajectory
change
focus
Point
of View
third-person point of view
intrusive narrator
unintrusive/impersonal/objective narrator
limited point of view
omniscient point of view
editorial omniscience
neutral omniscience
selective omniscience
limited omniscient
second-person point of view
first-person point of view
self-conscious narrator
fallible, unreliable narrator
first person observer
first person participant
innocent eye
Sample
Student
Responses to Richard Connell's "The Most Dangerous Game"
Study
Question: Descriptions that suggest civilization and savagery abound
in the story. What characters, actions, objects or qualities are
associated with each? What do you notice about the way Connell uses
civilized and savage depictions in the story?
Response
1:
Student Name
2202234 Introduction to the
Study of English Literature
Acharn Puckpan Tipayamontri
September 6, 2011
Reading Response 1
Title
<Text of
reading response>
|
c
Reference
Links |
E-texts
Articles
Big Game Hunting
Media, Dramatizations, Adaptations
|
Media
|
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- "Girl Posts Pictures of Big Game
Hunting Sparking Controversy," ABC News (2016; 1:28 min.)
|
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- "The Warrior Cossacks of Ukraine," BBC
News (2015; 4:24 min.)
|
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- "Russia's Cossack Revival," The New
York Times (2013; 5:35 min.)
|
|
- "The Russian Revolution of 1917,"
Oregon State University (2014; 4:56 min.)
|
|
- The Most Dangerous Game, dir.
Irving Pichel and Ernest B. Schoedsack (1932 film; 1 hr.
2:33 min.)
|
Reference
Connell, Richard. "The
Most Dangerous Game." Internet Archive. Web. 15 Aug.
2016.
Connell, Richard. “The Most Dangerous Game.”
Literature: Structure, Sound and Sense. 6th ed. Eds.
Laurence Perrine and Thomas A. Arp. Fort Worth: Harcourt Brace
Jovanovich, 1993. 8–23. Print.
Further Reading or
Reference
Connell, Richard. Apes
and Angels. Minton, Balch and Company, 1924.
Connell, Richard. Fair
Enough. 1926.
Connell, Richard. Ironies.
Minton, Balch and Company, 1930.
Connell, Richard. Murder
at Sea. Minton, Balch and Company, 1929.
Connell, Richard. The
Sin of Monsieur Pettipon, and Other Humorous Tales. George H. Doran,
1922.
Connell, Richard. Variety.
Minton, Balch and Company, 1924.
Connell, Richard. What
Ho! G. P. Putnam's Sons, 1937.
The Most Dangerous Game. Directed by Irving Pichel and Ernest B.
Schoedsack. Performed by Joel McCrea, Fay Wray, and Leslie Banks. 1932. DVD.
(Arts AV at Mahachakri Sirindhorn Bld. DVD
540 Eng)
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Last updated August 23, 2019